Background & Resources


New literacies change as technology opens up new doors for information and communication. As more students use these technologies, the ways in which we read and write are transformed; impacting classroom instruction. http://www.readingonline.org/newliteracies/lit_index.asp?HREF=leu/
Electronic texts provide many challenges as well as supports for the educational community. Coiro (2003) stated that "the Internet, in particular, provides new text formats, new purposes for reading, and new ways to interact with information that can confuse and overwhelm people taught to extract meaning from only conventional print."
http://www.readingonline.org/electronic/elec_index.asp?HREF=/electronic/RT/2-03_column/index.html

When using technology in education, ensure you don't make one or more of the top ten "technoblunders" listed in this article.
http://www.readingonline.org/electronic/elec_index.asp?HREF=wepner2/index.html
10) Assuming equipment will work
9) Assuming help is coming
8) Taking support for granted
7) Believing software publishers
6) Using inappropriate web sites
5) Setting Inappropriate Assignments
4) Not allowing time to prepare
3) Overestimating students' skills
2) Misjudging the challenges
1) HAVING NO PLAN B...OR C OR D...

Questioning the changes from Poststructuralist and Critical Theory perspective...Foucault said that the "frontiers of a book are never clear-cut," because "it is caught up in a system of references to other books, other texts, other sentences: it is a node within a network...a network of references." This phenomenon becomes even more of an issue with the addition of the Internet and Hypermedia.
Landow (1992) in "Hypertextual Derrida, Poststructuralist Nelson?" said that the paradigm shift in the writings of Derrida and Barthes (cultural theory), Nelson and van Dam (literary theory) had begun to take place. All four argued that we must switch our "conceptual systems founded upon ideas of center, margin, hierarchy, and linearity and replace them by ones of multilinearity, nodes, links and networks." (Landow, 1992)
http://www.cyberartsweb.org/cpace/

The Paradigm Shift can be defined in terms of:
Technological Literacy http://www.ed.gov/updates/PresEDPlan/part11.html
Visual Literacy
http://www.ivla.org/organization/whatis.htm
Digital Literacy
http://www2.edc.org/CCT/cctweb/feature/art5.html

Hypermedia is an extension of hypertext. Interactive fiction can be perceived as "books without pages" or "commingled bits" of information as indicated in this site that uses a metaphor of hypermedia as a "collection of elastic messages that can stretch and shrink in accordance with the reader's actions." The author also used a paper equivalent metaphor of an Advent Calendar. "But when you open the little electronic (versus paper) doors, you may see a different story line depending on the situation, or like barbershop mirrors, an image within an image within an image."
http://archives.obs-us.com/obs/english/books/nn/ch05c01.htm

Montfort (2002) defined Interactive Fiction as containing the following attributes:
-"a potential narrative, that is, a system which produces narrative during interaction;
-a simulation of an environment or world; and
-a structure of rules within which an outcome is sought, also known as a game."
http://nickm.com/if/toward.html
In addition, Denise added that "interactive" refers to the requirement of judgement-based action by the learner. Debbie thinks that to be interactive, a story must inspire the curiosity of the students and lead them down a path of independent, inquiry-based learning.

Beware of the Eliza effect...don't overestimate the abilities of the program.
http://en.wikipedia.org/wiki/ELIZA
For more on Eliza, see this site:
http://www.jesperjuul.dk/thesis/7-conclusions.html

You can find the seven principles of interactive character-based story on this site:
http://www.computer.org/intelligent/ex1998/pdf/x6012.pdf

Now, get ready to slip into the rabbit hole...spiraling into an interactive Wonderland.